Windows 11's Weather app reportedly uses 5x more RAM than macOS's Weather app, with ads to boot by XDA on August 9, 2026
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I think reading how much RAM a program uses is a bit complicated. In example there are shared libraries, and RAM will be reused if multiple applications uses the same resource. If two programs using the same library uses up 1.2gb on their own, then starting up app A and measure its 1.2gb, then close and measure app B with 1.2gb would give you exactly that. But in reality if both apps would run at the same time, their total RAM usage might be just 1.4gb.
As an example, if I already run KDE on my system and another KDE app starts up, it might not use too much more RAM. But the same app on a GNOME system might require a lot of additional RAM. So the Windows 11 Weather app might not even use 1.2gb on its own. No idea how they measured it.
While shared memory is a feature in linux, it's mostly used for inter-process communication and isn't something that happens by default with shared libraries.
When a program loads a shared library, it creates a new instance of it that runs in the same memory space as the program.
In the example you're using with KDE, that's actually a system process that your program is communicating with, so it's not quite the same as just loading a shared library (.so).
Since new programs can connect to the existing system service, that can end up saving RAM by having a single system program service multiple user applications.This isn't really any different on Windows where the desktop environment (dwm.exe) is handling drawings and compositing for all user apps.
Edit: Based on the downvotes, maybe I got something wrong here. Maybe someone can comment on what? I'm happy to learn
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Summary
- Windows 11 Weather app hogs about 1.2GB RAM and spawns multiple Chromium processes.
- App displays ads because it wraps MSN weather in a WebView2/browser shell.
- Native macOS Weather uses ~247MB with no ads; Microsoft should port to WinUI 3.
80% of windows users, I guarantee, use the weather app daily. I place my bets there’s a bunch of crap happening as a background process.
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While shared memory is a feature in linux, it's mostly used for inter-process communication and isn't something that happens by default with shared libraries.
When a program loads a shared library, it creates a new instance of it that runs in the same memory space as the program.
In the example you're using with KDE, that's actually a system process that your program is communicating with, so it's not quite the same as just loading a shared library (.so).
Since new programs can connect to the existing system service, that can end up saving RAM by having a single system program service multiple user applications.This isn't really any different on Windows where the desktop environment (dwm.exe) is handling drawings and compositing for all user apps.
Edit: Based on the downvotes, maybe I got something wrong here. Maybe someone can comment on what? I'm happy to learn
Hi. Ehm I didn't downvote, just for reference. I'm not sure either. Maybe the shared memory you was talking about is data exchange, not sharing resources of currently loaded modules from same applications.
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Even 247MB seems too much for usually checking the weather. Once upon a time, the entire operating system was able to run without any problems on less than 512MB of RAM, including programs, and now you tell me that I need half of it to check the weather? Technology has lost itself along the way...
I’d bet most of that would be images, the little animations it makes, all the different maps and overlays it needs, the ability to support multiple devices.
You could argue some optimization would benefit it, but at 247MB with an OS that is good at managing memory, I really don’t see how much smaller you could get it to.
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I had to look it up. Yuck. A lot of users are just beta testers aren't they? At least with Linux you know that people care about fixing it. But Windows, it's a mess.
Yup. Also, in this case and many others, the reason they disabled the feature was to force people to use their "widgets". i.e. see more ads.
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While shared memory is a feature in linux, it's mostly used for inter-process communication and isn't something that happens by default with shared libraries.
When a program loads a shared library, it creates a new instance of it that runs in the same memory space as the program.
In the example you're using with KDE, that's actually a system process that your program is communicating with, so it's not quite the same as just loading a shared library (.so).
Since new programs can connect to the existing system service, that can end up saving RAM by having a single system program service multiple user applications.This isn't really any different on Windows where the desktop environment (dwm.exe) is handling drawings and compositing for all user apps.
Edit: Based on the downvotes, maybe I got something wrong here. Maybe someone can comment on what? I'm happy to learn
You're not that far off, everything you've said about shared memory is true of writable shared memory, which is what is usually meant when talking about "shared memory" in user space.
When a program loads a .so a version of that file is loaded in the program's virtual memory space so technically that same .so file exists in multiple virtual spaces, but that's only a trick used by your MMU (memory management unit), the .so file is only loaded once in actual memory:
Let's imagine some program loads opencl.so and no one else on the system uses it. The kernel will check all needed libs and loads that one at physical address 0x700. After loading it up it talks to the MMU and creates a virtual address space for said program, telling the hardware to create a read-only link between virtual address 0x100 and physical address 0x700, "loading" the library in virtual memory (without actually making a copy). If some other program then needs opencl.so the kernel will recognize that lib as already loaded so skips ahead to linking virtual adress 0x200 (or whatever really, virtual address space is specific to one instance of one program, it could be 0x100 again it doesn't matter) to physical address 0x700, once again loading it in program memory without making a copy.
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Even 247MB seems too much for usually checking the weather. Once upon a time, the entire operating system was able to run without any problems on less than 512MB of RAM, including programs, and now you tell me that I need half of it to check the weather? Technology has lost itself along the way...
I use windows to check the weather and it uses 0MB RAM.
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Almost 300mb to show the weather? Apple should be ashamed.
300mb is what apps on Android used to take up back when 4GB RAM was standard. Macs have shipped with 8GB on base model for many years. This is not an issue, sorry
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You're not that far off, everything you've said about shared memory is true of writable shared memory, which is what is usually meant when talking about "shared memory" in user space.
When a program loads a .so a version of that file is loaded in the program's virtual memory space so technically that same .so file exists in multiple virtual spaces, but that's only a trick used by your MMU (memory management unit), the .so file is only loaded once in actual memory:
Let's imagine some program loads opencl.so and no one else on the system uses it. The kernel will check all needed libs and loads that one at physical address 0x700. After loading it up it talks to the MMU and creates a virtual address space for said program, telling the hardware to create a read-only link between virtual address 0x100 and physical address 0x700, "loading" the library in virtual memory (without actually making a copy). If some other program then needs opencl.so the kernel will recognize that lib as already loaded so skips ahead to linking virtual adress 0x200 (or whatever really, virtual address space is specific to one instance of one program, it could be 0x100 again it doesn't matter) to physical address 0x700, once again loading it in program memory without making a copy.
Ahh, okay. I think the main confusion is I was kind of ignoring the code portion of the library, which is easily deduplicated like you said.
Any allocations done by the library running (opencl.so in this example) will still be separate per process though, unless the program is passing mutable shared memory buffers around, which could be the case if there's IPC going on.
The point about memory usage being hard to measure is definitely true, especially since linux won't actually consume memory until a write is made to the block, unlike Windows which preemptively allocates the full requested size.
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Ads In a weather app, because of course
ColotOS (android for oppo phones) just added adverts to their file browser!
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Summary
- Windows 11 Weather app hogs about 1.2GB RAM and spawns multiple Chromium processes.
- App displays ads because it wraps MSN weather in a WebView2/browser shell.
- Native macOS Weather uses ~247MB with no ads; Microsoft should port to WinUI 3.
Imagine paying for an OS and then get served ads. That shit should be illegal.
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Imagine paying for an OS and then get served ads. That shit should be illegal.
@Muffi @thingsiplay
When I was a child and didn't know about the two money problem, I felt the same way about pay TV (cable). Why should we pay for it with dollars and also with ads? -
@Muffi @thingsiplay
When I was a child and didn't know about the two money problem, I felt the same way about pay TV (cable). Why should we pay for it with dollars and also with ads?Edit: There was no need to delete your reply. I just explained it without any toxicity. Context for any reader: He was saying that as a kid they had to pay for cable tv and still got ads on the tv programs. As a justification for why Windows has ads.
Because you pay for access on your cable provider, like you would pay for your internet on your internet provider. Then you can watch free channels or pay for certain channels, like you would pay for Netflix or Disney+ or whatever is called. With the paid services there shouldn't be any ad, with the free services like YouTube, you get ads so YouTube can pay their bills.
So, you analogy was completely missing the point and is not comparable to a paid operating system. You don't even get ads with free operating systems, or with your paid competitor Apple.
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300mb is what apps on Android used to take up back when 4GB RAM was standard. Macs have shipped with 8GB on base model for many years. This is not an issue, sorry
Relative size it’s ok. Absolute it’s still way too much for what the app is doing.
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Summary
- Windows 11 Weather app hogs about 1.2GB RAM and spawns multiple Chromium processes.
- App displays ads because it wraps MSN weather in a WebView2/browser shell.
- Native macOS Weather uses ~247MB with no ads; Microsoft should port to WinUI 3.
what would microslop be without the slop?
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Edit: There was no need to delete your reply. I just explained it without any toxicity. Context for any reader: He was saying that as a kid they had to pay for cable tv and still got ads on the tv programs. As a justification for why Windows has ads.
Because you pay for access on your cable provider, like you would pay for your internet on your internet provider. Then you can watch free channels or pay for certain channels, like you would pay for Netflix or Disney+ or whatever is called. With the paid services there shouldn't be any ad, with the free services like YouTube, you get ads so YouTube can pay their bills.
So, you analogy was completely missing the point and is not comparable to a paid operating system. You don't even get ads with free operating systems, or with your paid competitor Apple.
Also cable was absolutely an anti consumer monetization system.
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Relative size it’s ok. Absolute it’s still way too much for what the app is doing.
Have you used the app in question? There’s animated hi res backgrounds that have to be loaded for diff locations, a live map, tons of detailed widgets and animations… 300MB seems reasonable to me. You might not want any of these things on a weather app, hence there are many to choose from out there

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Have you used the app in question? There’s animated hi res backgrounds that have to be loaded for diff locations, a live map, tons of detailed widgets and animations… 300MB seems reasonable to me. You might not want any of these things on a weather app, hence there are many to choose from out there

I am sure that it is reasonable to make the app this big. But timid still big because app size was just not a priority. There was a time when apple cared about that too and they don’t anymore. That I am lamenting. Yeah, I‘l go back in my grumpy old man corner.
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Summary
- Windows 11 Weather app hogs about 1.2GB RAM and spawns multiple Chromium processes.
- App displays ads because it wraps MSN weather in a WebView2/browser shell.
- Native macOS Weather uses ~247MB with no ads; Microsoft should port to WinUI 3.
Don’t all webview2 apps share resources? The real problem is webview2 (based on chromium?) is bloated.
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Even 247MB seems too much for usually checking the weather. Once upon a time, the entire operating system was able to run without any problems on less than 512MB of RAM, including programs, and now you tell me that I need half of it to check the weather? Technology has lost itself along the way...
On Mac there's a tonne of animations for the various stages of the day and various types of weather. Even for phases of the moon, and wind map with indication of wind velocity. Took a screenshot for a bit of context:

Interestingly it takes up 400 mb ram whereas messages takes up 610, which I find confusing
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